![]() ![]() Like previous Dead Rising protagonists Frank West and Chuck Greene before him, Nick can MacGuyver his way to a wide variety of instruments of death without so much as a roll of electrical tape in sight. To simply state that Dead Rising 3’s protagonist, Nick, is a mechanic sells its central draw seriously short. Boss characters in particular are a distinctive and ridiculous bunch, each equipped with their own batch of histrionics. Nick himself is more a plot device than interesting character, but the multiple groups of other survivors he encounters are a more amiable lot. The story of Dead Rising 3, outside of its achingly routine premise and progression of events, is at times bizarre and idiotic. It’s not too long before the military announces a scorched earth fail-safe plan of bombing Los Perdidos, leaving a ticking clock over Nick and the survivors as they search for a way out of the city. ![]() The urban sprawl is three days into a zombie outbreak, with hastily mounted quarantine zones falling apart at the seams. Nick Ramos, mechanic extraordinaire, is part of a small group of survivors in the fictional Californian city of Los Perdidos. The move to a more open world brings with it a surprisingly cutscene-heavy story that’s on a much grander scale than earlier Dead Rising games. The tale of Nick Ramos and his survivor pals can be amusingly bizarre While the difficulty curve is shot and a city this big should never lack a fast travel system, Dead Rising 3 stands out among Xbox One launch titles as a solid adventure with the potential for hours of gameplay. ![]()
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